It’s been a pretty busy last few months. For one, I actually do have a pair of day jobs and, on occasion, an evening job. So this is a “side project” I suppose? But it’s also the thing that I think about constantly, and work on pretty much whenever I have spare time. Basically it consumes me.

I decided to update the dev blog and make it more readable. That’s probably a good thing to have in a blog, right? I also added some updated versions of about half of the songs in the soundtrack under the “media” tab, if you are interested.

I’m assuming that there will be an Indie City Games meeting this month, and unless something dramatic comes up to stop me, I intend to be there to show off this game. Which I guess will be the first true “public” showing. I’m a bit nervous about that, although not nearly as much as I would have been had I tried to do something like this 10 years ago when I was a much bigger introvert. Teaching sort of gets you used to being up in front of people giving presentations blah blah blah. Still, I’m relatively new to the whole Chicago indie development “scene” (for lack of a better word), and even though it’s not the type of thing people talk about a lot, I have this vague sense that there is a perception of there being, essentially, two types of people when it comes to indie game development: the ones who live on hopes and dreams but never actually produce much, and the ones who maybe have some hopes and dreams but are also willing to put the work in and make things happen. Whether their output is great or not is maybe another story, but hey, they’re making things. So why does it matter to me what other people think? Hard to say, but it does. You want to feel like a “peer” and not just some random phony.

Maybe another question related to this is how to demonstrate something to others when you aren’t so sure of it yourself? Hmm.

Whatever the case, the game is being shown off as the next possible chance. The common advice that I hear is “show early and show often”, and well… it is definitely past early at this point. There is a lot more that I’d want to do if this were an official demo, and a large amount of the art in it is still placeholder art, but as a playtest demo it should be fine.

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