Actually I’m just testing post functionality but I figured might as well give you something to look at.

I used to have a small and a large ghost in my game, but the large ghost was just the small ghost scaled and I didn’t like how that looked, so I tried to do the large ghost normal style, but then it looked sort of not quite close enough to the small ghost to be the same thing scaled but too close to be something else, so I thought F it I’ll just make a disembodied vampire head instead.

vampire-head-animation

Ew.

And yes I know the whole jaw should be moving if the mouth is opening but I got lazy. He’s really only on screen for a couple of seconds anyway and players would be more looking for WHERE TO ESCAPE FROM HIM than at him, so it’s probably not a huge deal. Maybe I’ll fix it eventually…